[PATCH] wined3d: Fixed a operator precedence issue (Coverity)
Marcus Meissner
meissner at suse.de
Thu May 5 08:47:54 CDT 2011
CID 1457
Ciao, Marcus
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5638e99..e7f3e89 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2049,7 +2049,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
/* Clear the screen */
IWineD3DDevice_Clear((IWineD3DDevice *) This, 0, NULL,
- WINED3DCLEAR_TARGET | pPresentationParameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0,
+ WINED3DCLEAR_TARGET | (pPresentationParameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
0x00, 1.0f, 0);
This->d3d_initialized = TRUE;
--
1.7.1
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