[PATCH] wined3d: Fixed a operator precedence issue (Coverity)

Marcus Meissner meissner at suse.de
Thu May 5 08:47:54 CDT 2011


CID 1457

Ciao, Marcus
---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5638e99..e7f3e89 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2049,7 +2049,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
 
     /* Clear the screen */
     IWineD3DDevice_Clear((IWineD3DDevice *) This, 0, NULL,
-                          WINED3DCLEAR_TARGET | pPresentationParameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0,
+                          WINED3DCLEAR_TARGET | (pPresentationParameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
                           0x00, 1.0f, 0);
 
     This->d3d_initialized = TRUE;
-- 
1.7.1



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