[PATCH 1/5] d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
Henri Verbeet
hverbeet at codeweavers.com
Thu May 5 13:56:06 CDT 2011
---
dlls/d3d9/tests/visual.c | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index baf8243..a655974 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8893,9 +8893,12 @@ static void pixelshader_blending_test(IDirect3DDevice9 *device)
for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
{
D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
- if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt) != D3D_OK) {
- skip("%s textures not supported\n", test_formats[fmt_index].fmtName);
- continue;
+
+ if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+ D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, fmt) != D3D_OK)
+ {
+ skip("%s textures not supported as render targets.\n", test_formats[fmt_index].fmtName);
+ continue;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
--
1.7.3.4
More information about the wine-patches
mailing list