[PATCH 5/5] wined3d: Get rid of the SHADER_LIMITS typedef.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 10 14:18:48 CDT 2011
---
dlls/wined3d/wined3d_private.h | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4d1ce8b..599f449 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2557,7 +2557,8 @@ typedef struct local_constant {
DWORD value[4];
} local_constant;
-typedef struct SHADER_LIMITS {
+struct wined3d_shader_limits
+{
unsigned int temporary;
unsigned int texcoord;
unsigned int sampler;
@@ -2569,7 +2570,7 @@ typedef struct SHADER_LIMITS {
unsigned int packed_input;
unsigned int attributes;
unsigned int label;
-} SHADER_LIMITS;
+};
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
@@ -2606,7 +2607,7 @@ struct wined3d_pixel_shader
struct wined3d_shader
{
LONG ref;
- SHADER_LIMITS limits;
+ struct wined3d_shader_limits limits;
DWORD *function;
UINT functionLength;
BOOL load_local_constsF;
--
1.7.3.4
More information about the wine-patches
mailing list