[PATCH] d3d10core: Mark a struct as static
Marcus Meissner
meissner at suse.de
Fri May 13 09:38:06 CDT 2011
---
dlls/d3d10core/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 82d9b0d..8936f36 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1278,7 +1278,7 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
-const struct wined3d_parent_ops d3d10_subresource_parent_ops =
+static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
{
d3d10_subresource_destroyed,
};
--
1.7.1
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