[PATCH] gameux: Mark internal symbols with hidden visibility
Marcus Meissner
meissner at suse.de
Fri May 13 10:09:46 CDT 2011
---
dlls/gameux/gameux_private.h | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/gameux/gameux_private.h b/dlls/gameux/gameux_private.h
index dc0c1d1..a9fa3a3 100644
--- a/dlls/gameux/gameux_private.h
+++ b/dlls/gameux/gameux_private.h
@@ -18,8 +18,8 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
-extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj);
+extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
+extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
/*******************************************************************************
* Helper functions and structures
@@ -64,7 +64,7 @@ struct GAMEUX_GAME_DATA
HRESULT GAMEUX_FindGameInstanceId(
LPCWSTR sGDFBinaryPath,
GAME_INSTALL_SCOPE installScope,
- GUID* pInstanceId);
+ GUID* pInstanceId) DECLSPEC_HIDDEN;
/*******************************************************************************
* GAMEUX_buildGameRegistryPath
*
@@ -93,4 +93,4 @@ HRESULT GAMEUX_FindGameInstanceId(
*/
HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
LPCGUID gameInstanceId,
- LPWSTR* lpRegistryPath);
+ LPWSTR* lpRegistryPath) DECLSPEC_HIDDEN;
--
1.7.1
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