d3d8: Silence implicit enum conversion warnings for D3DFormat (clang) (try 2)

Frédéric Delanoy frederic.delanoy at gmail.com
Wed May 18 12:31:45 CDT 2011


---
 dlls/d3d8/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 86e399a..d2987bc 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -41,7 +41,7 @@ D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
     BYTE *c = (BYTE *)&format;
 
     /* Don't translate FOURCC formats */
-    if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+    if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return (D3DFORMAT) format;
 
     switch(format)
     {
@@ -92,7 +92,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
     BYTE *c = (BYTE *)&format;
 
     /* Don't translate FOURCC formats */
-    if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+    if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return (enum wined3d_format_id) format;
 
     switch(format)
     {
-- 
1.7.5.1




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