[PATCH 2/5] wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 24 14:18:51 CDT 2011
Since IWineD3DDeviceImpl is actually gone.
---
dlls/wined3d/context.c | 2 +-
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 20bb6d6..5def575 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2234,7 +2234,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
/* Preload resources before FBO setup. Texture preload in particular may
* result in changes to the current FBO, due to using e.g. FBO blits for
* updating a resource location. */
- IWineD3DDeviceImpl_FindTexUnitMap(device);
+ device_update_tex_unit_map(device);
device_preload_textures(device);
if (isStateDirty(context, STATE_VDECL))
device_update_stream_info(device, context->gl_info);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 12f1023..ab40d18 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2980,7 +2980,7 @@ static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const s
}
}
-void IWineD3DDeviceImpl_FindTexUnitMap(struct wined3d_device *device)
+void device_update_tex_unit_map(struct wined3d_device *device)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_state *state = &device->stateBlock->state;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b31239b..43481ae 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1790,7 +1790,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-void IWineD3DDeviceImpl_FindTexUnitMap(struct wined3d_device *device) DECLSPEC_HIDDEN;
+void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
void IWineD3DDeviceImpl_MarkStateDirty(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
--
1.7.3.4
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