[PATCH 5/5] wined3d: Make the shader parameter to shader_arb_load_constantsF() const.
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 1 14:15:22 CDT 2011
---
dlls/wined3d/arb_program_shader.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9b26313..8fd0714 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -365,8 +365,9 @@ static unsigned int reserved_vs_const(const struct arb_vshader_private *shader_d
* or GL_FRAGMENT_PROGRAM_ARB (for pixel shaders)
*/
/* GL locking is done by the caller */
-static unsigned int shader_arb_load_constantsF(struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
- GLuint target_type, unsigned int max_constants, const float *constants, char *dirty_consts)
+static unsigned int shader_arb_load_constantsF(const struct wined3d_shader *shader,
+ const struct wined3d_gl_info *gl_info, GLuint target_type, unsigned int max_constants,
+ const float *constants, char *dirty_consts)
{
struct wined3d_shader_lconst *lconst;
DWORD i, j;
--
1.7.3.4
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