dplayx: Remove extraneous braces from switch statement
Andrew Talbot
andrew.talbot at talbotville.com
Sat Nov 5 15:53:31 CDT 2011
Changelog:
dplayx: Remove extraneous braces from switch statement.
diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c
index 501b749..87eb185 100644
--- a/dlls/dplayx/dplay.c
+++ b/dlls/dplayx/dplay.c
@@ -648,23 +648,18 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
{
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREQUEST:
- {
/* Reply expected */
NS_ReplyToEnumSessionsRequest( lpcMessageBody, lplpReply, lpdwMsgSize, This );
-
break;
- }
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREPLY:
- {
/* No reply expected */
NS_AddRemoteComputerAsNameServer( lpcMessageHeader,
This->dp2->spData.dwSPHeaderSize,
lpcMessageBody,
This->dp2->lpNameServerData );
break;
- }
case DPMSGCMD_REQUESTNEWPLAYERID:
{
@@ -691,56 +686,43 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
TRACE( "Allocating new playerid 0x%08x from remote request\n",
lpReply->dpidNewPlayerId );
-
break;
}
case DPMSGCMD_GETNAMETABLEREPLY:
case DPMSGCMD_NEWPLAYERIDREPLY:
- {
-
#if 0
if( wCommandId == DPMSGCMD_NEWPLAYERIDREPLY )
DebugBreak();
#endif
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
-
break;
- }
#if 1
case DPMSGCMD_JUSTENVELOPE:
- {
TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08x\n", lpcMessageHeader, ((const DWORD *)lpcMessageHeader)[1] );
NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
- }
#endif
case DPMSGCMD_FORWARDADDPLAYER:
- {
#if 0
DebugBreak();
#endif
#if 1
- TRACE( "Sending message to self to get my addr\n" );
- DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
+ TRACE( "Sending message to self to get my addr\n" );
+ DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
#endif
break;
- }
case DPMSGCMD_FORWARDADDPLAYERNACK:
- {
DP_MSG_ErrorReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
break;
- }
default:
- {
FIXME( "Unknown wCommandId %u. Ignoring message\n", wCommandId );
DebugBreak();
break;
- }
}
/* FIXME: There is code in dplaysp.c to handle dplay commands. Move to here. */
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