[PATCH 4/5] wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.

Henri Verbeet hverbeet at codeweavers.com
Sun Nov 13 12:52:27 CST 2011


---
 dlls/wined3d/shader.c          |    2 +-
 dlls/wined3d/shader_sm4.c      |    4 ++--
 dlls/wined3d/wined3d_private.h |    6 +++---
 3 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 42c71ed..24b577a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -311,7 +311,7 @@ static void shader_init(struct wined3d_shader *shader, struct wined3d_device *de
 
 /* Convert floating point offset relative to a register file to an absolute
  * offset for float constants. */
-static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
+static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx)
 {
     switch (register_type)
     {
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 19f8c30..f6c3ec1 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -127,7 +127,7 @@ struct wined3d_sm4_opcode_info
 struct sysval_map
 {
     enum wined3d_sysval_semantic sysval;
-    WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
+    enum wined3d_shader_register_type register_type;
     UINT register_idx;
 };
 
@@ -173,7 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_UTOF,       WINED3DSIH_UTOF,        1,  1},
 };
 
-static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
+static const enum wined3d_shader_register_type register_type_table[] =
 {
     /* WINED3D_SM4_RT_TEMP */           WINED3DSPR_TEMP,
     /* WINED3D_SM4_RT_INPUT */          WINED3DSPR_INPUT,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 11e0297..d36c017 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -286,7 +286,7 @@ enum wined3d_sampler_texture_type
     WINED3DSTT_VOLUME = 4,
 };
 
-typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
+enum wined3d_shader_register_type
 {
     WINED3DSPR_TEMP = 0,
     WINED3DSPR_INPUT = 1,
@@ -314,7 +314,7 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
     WINED3DSPR_CONSTBUFFER,
     WINED3DSPR_NULL,
     WINED3DSPR_RESOURCE,
-} WINED3DSHADER_PARAM_REGISTER_TYPE;
+};
 
 enum wined3d_immconst_type
 {
@@ -597,7 +597,7 @@ struct wined3d_shader_context
 
 struct wined3d_shader_register
 {
-    WINED3DSHADER_PARAM_REGISTER_TYPE type;
+    enum wined3d_shader_register_type type;
     UINT idx;
     UINT array_idx;
     const struct wined3d_shader_src_param *rel_addr;
-- 
1.7.3.4




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