[PATCH 5/5] wined3d: Get rid of the winetexturestates typedef.
Henri Verbeet
hverbeet at codeweavers.com
Sun Nov 13 12:52:28 CST 2011
---
dlls/wined3d/wined3d_private.h | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d36c017..a331f4e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1841,7 +1841,8 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
-typedef enum winetexturestates {
+enum wined3d_texture_state
+{
WINED3DTEXSTA_ADDRESSU = 0,
WINED3DTEXSTA_ADDRESSV = 1,
WINED3DTEXSTA_ADDRESSW = 2,
@@ -1854,7 +1855,7 @@ typedef enum winetexturestates {
WINED3DTEXSTA_SRGBTEXTURE = 9,
WINED3DTEXSTA_SHADOW = 10,
MAX_WINETEXTURESTATES = 11,
-} winetexturestates;
+};
enum WINED3DSRGB
{
--
1.7.3.4
More information about the wine-patches
mailing list