[PATCH 1/5] d3d10: Add the ID3D10StateBlock interface.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 14 14:11:39 CST 2011
---
include/d3d10effect.h | 19 +++++++++++++++++++
1 files changed, 19 insertions(+), 0 deletions(-)
diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index 772d424..8c5cc63 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -778,12 +778,31 @@ DECLARE_INTERFACE(ID3D10EffectPass)
};
#undef INTERFACE
+DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08);
+
+#define INTERFACE ID3D10StateBlock
+DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10StateBlock methods */
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+ STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
+};
+#undef INTERFACE
+
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
+HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
+ D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
#ifdef __cplusplus
}
--
1.7.3.4
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