[PATCH 3/5] d3d10: Implement D3D10StateBlockMaskEnableAll().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 15 14:18:26 CST 2011


---
 dlls/d3d10/d3d10.spec     |    2 +-
 dlls/d3d10/stateblock.c   |   12 ++++++++++++
 dlls/d3d10/tests/device.c |    8 ++++++++
 include/d3d10effect.h     |    1 +
 4 files changed, 22 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 49733de..865ded5 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -22,7 +22,7 @@
 @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
 @ stdcall D3D10StateBlockMaskDisableAll(ptr)
 @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
-@ stub D3D10StateBlockMaskEnableAll
+@ stdcall D3D10StateBlockMaskEnableAll(ptr)
 @ stub D3D10StateBlockMaskEnableCapture
 @ stub D3D10StateBlockMaskGetSetting
 @ stub D3D10StateBlockMaskIntersect
diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index a0171a6..93835b3 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -275,3 +275,15 @@ HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
             return E_INVALIDARG;
     }
 }
+
+HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask)
+{
+    TRACE("mask %p.\n", mask);
+
+    if (!mask)
+        return E_INVALIDARG;
+
+    memset(mask, 0xff, sizeof(*mask));
+
+    return S_OK;
+}
diff --git a/dlls/d3d10/tests/device.c b/dlls/d3d10/tests/device.c
index 0e843c4..ec2bbcf 100644
--- a/dlls/d3d10/tests/device.c
+++ b/dlls/d3d10/tests/device.c
@@ -115,6 +115,14 @@ static void test_stateblock_mask(void)
     hr = D3D10StateBlockMaskDisableAll(NULL);
     ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
 
+    memset(&result, 0, sizeof(result));
+    hr = D3D10StateBlockMaskEnableAll(&result);
+    ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
+    ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
+    ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
+    hr = D3D10StateBlockMaskEnableAll(NULL);
+    ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+
     result.VS = 0xff;
     hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
     ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index b195dff..697d1c4 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -837,6 +837,7 @@ HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
 HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
 HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
         D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
+HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
 
 #ifdef __cplusplus
 }
-- 
1.7.3.4




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