dxgi: Remove an unneeded refcount field.
Francois Gouget
fgouget at codeweavers.com
Wed Nov 16 09:27:45 CST 2011
---
I don't see the point of the dll refcounting here. Wine does it for us
and if DLL_PROCESS_{ATTACH,DETACH} cannot be relied upon then most of
the DllMain() implementations are totally wrong.
dlls/dxgi/dxgi_main.c | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/dxgi/dxgi_main.c b/dlls/dxgi/dxgi_main.c
index 2ef5072..36e3326 100644
--- a/dlls/dxgi/dxgi_main.c
+++ b/dlls/dxgi/dxgi_main.c
@@ -39,7 +39,6 @@ struct dxgi_main
HMODULE d3d10core;
struct dxgi_device_layer *device_layers;
UINT layer_count;
- LONG refcount;
};
static struct dxgi_main dxgi_main;
@@ -65,11 +64,10 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstDLL);
- ++dxgi_main.refcount;
break;
case DLL_PROCESS_DETACH:
- if (!--dxgi_main.refcount) dxgi_main_cleanup();
+ dxgi_main_cleanup();
break;
}
--
1.7.7.1
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