wined3d: Delete the static critical sections when unloading the dll.

Francois Gouget fgouget at codeweavers.com
Thu Nov 17 02:54:54 CST 2011


---
 dlls/wined3d/wined3d_main.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 0533595..1b7e493 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -382,6 +382,8 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
     HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
     UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
 
+    DeleteCriticalSection(&wined3d_wndproc_cs);
+    DeleteCriticalSection(&wined3d_cs);
     return TRUE;
 }
 
-- 
1.7.7.1




More information about the wine-patches mailing list