[PATCH 2/5] wined3d: Recognize the SM4 deriv_rtx opcode.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 17 13:11:38 CST 2011
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index f6c3ec1..25c5148 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -57,6 +57,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
+ WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
@@ -138,6 +139,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
+ {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, 1, 1},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
--
1.7.3.4
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