[PATCH 3/5] wined3d: Recognize the SM4 deriv_rty opcode.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 17 13:11:39 CST 2011
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 25c5148..0e81b4e 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -58,6 +58,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
+ WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
@@ -140,6 +141,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, 1, 1},
+ {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, 1, 1},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
--
1.7.3.4
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