[PATCH 1/5] wined3d: Recognize the SM4 udiv opcode.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 21 11:48:37 CST 2011
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 32197d5..5739733 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5127,6 +5127,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_TEXREG2AR */ pshader_hw_texreg2ar,
/* WINED3DSIH_TEXREG2GB */ pshader_hw_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ pshader_hw_texreg2rgb,
+ /* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_UTOF */ NULL,
};
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9d88794..8e1724c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5082,6 +5082,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2AR */ shader_glsl_texreg2ar,
/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
+ /* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_UTOF */ NULL,
};
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index e182435..998b431 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -138,6 +138,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_TEXREG2AR */ "texreg2ar",
/* WINED3DSIH_TEXREG2GB */ "texreg2gb",
/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
+ /* WINED3DSIH_UDIV */ "udiv",
/* WINED3DSIH_UTOF */ "utof",
};
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 973d606..b78f03b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -94,6 +94,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
+ WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_UTOF = 0x56,
};
@@ -180,6 +181,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_SAMPLE_GRAD,WINED3DSIH_SAMPLE_GRAD, 1, 5},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, 1, 1},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
+ {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, 2, 2},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7a22faf..7e77347 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -511,6 +511,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_TEXREG2AR,
WINED3DSIH_TEXREG2GB,
WINED3DSIH_TEXREG2RGB,
+ WINED3DSIH_UDIV,
WINED3DSIH_UTOF,
WINED3DSIH_TABLE_SIZE
};
--
1.7.3.4
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