[1/3] d3d8: Remove the palette implementation methods (try 2)

Stefan Dösinger stefan at codeweavers.com
Mon Oct 10 16:43:23 CDT 2011

Changes: Dropped the patches that prevented P8 surfaces/textures from being 
created. Wined3d will reject creation of P8 textures. P8 surfaces can be 
created, like on Windows, and they're just as useless as on Windows.

I'm still removing the d3d8/9 style palette API because this reduces the 
complexity of palette handling in wined3d a lot. If there is a way to use P8 
surfaces on Windows that I haven't found we can implement it with the ddraw-
style palette handling in wined3d.

-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-d3d8-Remove-the-palette-implementation-methods.patch
Type: text/x-patch
Size: 3236 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20111010/ff287fed/attachment.bin>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 836 bytes
Desc: This is a digitally signed message part.
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20111010/ff287fed/attachment.pgp>

More information about the wine-patches mailing list