[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_raster_status() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 13 14:43:08 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ec9126f..4509d93 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4568,7 +4568,7 @@ BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_de
return device->softwareVertexProcessing;
}
-HRESULT CDECL wined3d_device_get_raster_status(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_raster_status(const struct wined3d_device *device,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status)
{
struct wined3d_swapchain *swapchain;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c6949bd..92d7d4d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2234,7 +2234,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *devi
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
-HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD *value);
--
1.7.3.4
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