[PATCH 1/5] wined3d: Allow loading multisampled surfaces into sysmem.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 19 15:03:10 CDT 2011
---
dlls/wined3d/surface.c | 19 +++++++++++++++++++
1 files changed, 19 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1f1dc8f..54cacbd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5789,6 +5789,9 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
{
surface_prepare_system_memory(surface);
+ if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
+ surface_load_location(surface, SFLAG_INTEXTURE, NULL);
+
/* Download the surface to system memory. */
if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
{
@@ -5945,6 +5948,22 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
return WINED3D_OK;
}
+ if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
+ && (surface->resource.format->flags & attach_flags) == attach_flags
+ && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
+ NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
+ NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
+ {
+ DWORD src_location = surface->flags & SFLAG_INRB_RESOLVED ? SFLAG_INRB_RESOLVED : SFLAG_INRB_MULTISAMPLE;
+ DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
+ RECT rect = {0, 0, surface->resource.width, surface->resource.height};
+
+ surface_blt_fbo(device, WINED3DTEXF_POINT, surface, src_location,
+ &rect, surface, dst_location, &rect);
+
+ return WINED3D_OK;
+ }
+
/* Upload from system memory */
d3dfmt_get_conv(surface, TRUE /* We need color keying */,
--
1.7.3.4
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