[PATCH 4/5] wined3d: Make the context parameter to bind_dummy_textures() const.
Henri Verbeet
hverbeet at codeweavers.com
Sun Oct 23 11:24:00 CDT 2011
---
dlls/wined3d/context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2c26728..2742b54 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1282,7 +1282,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
}
/* GL locking is done by the caller */
-static void bind_dummy_textures(const struct wined3d_device *device, struct wined3d_context *context)
+static void bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
--
1.7.3.4
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