[PATCH 1/5] wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
hverbeet at codeweavers.com
Tue Oct 25 05:06:03 CDT 2011
On 2011-10-24 21:24, Henri Verbeet wrote:
> + if (SUCCEEDED(wined3d_device_update_surface(dst_surface->resource.device,
> + src_surface, &src_rect, dst_surface, &dst_point)))
Actually, this doesn't do what we want. If the destination surface is in
the default pool, wined3d_device_update_surface() will reject the
upload. Please use the attached patch instead, which calls
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