include: Remove 'l' modifier from numeric constants in d3d9*.h

Michael Stefaniuc mstefani at redhat.de
Tue Oct 25 17:32:03 CDT 2011


---
 include/d3d9.h      |   26 ++++++++--------
 include/d3d9types.h |   84 +++++++++++++++++++++++++-------------------------
 2 files changed, 55 insertions(+), 55 deletions(-)

diff --git a/include/d3d9.h b/include/d3d9.h
index 1311ac0..a94aba0 100644
--- a/include/d3d9.h
+++ b/include/d3d9.h
@@ -39,19 +39,19 @@
 /*****************************************************************************
  * Behavior Flags for IDirect3D8::CreateDevice
  */
-#define D3DCREATE_FPU_PRESERVE                  0x00000002L
-#define D3DCREATE_MULTITHREADED                 0x00000004L
-#define D3DCREATE_PUREDEVICE                    0x00000010L
-#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
-#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
-#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
-#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
-#define D3DCREATE_ADAPTERGROUP_DEVICE           0x00000200L
+#define D3DCREATE_FPU_PRESERVE                  0x00000002
+#define D3DCREATE_MULTITHREADED                 0x00000004
+#define D3DCREATE_PUREDEVICE                    0x00000010
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040
+#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100
+#define D3DCREATE_ADAPTERGROUP_DEVICE           0x00000200
 
 /*****************************************************************************
  * Flags for SetPrivateData
  */
-#define D3DSPD_IUNKNOWN                         0x00000001L
+#define D3DSPD_IUNKNOWN                         0x00000001
 
 
 /*****************************************************************************
@@ -59,10 +59,10 @@
  */
 #define D3D_SDK_VERSION                         32
 #define D3DADAPTER_DEFAULT                      0
-#define D3DENUM_NO_WHQL_LEVEL                   0x00000002L
-#define D3DPRESENT_BACK_BUFFERS_MAX             3L
-#define D3DSGR_NO_CALIBRATION                   0x00000000L
-#define D3DSGR_CALIBRATE                        0x00000001L
+#define D3DENUM_NO_WHQL_LEVEL                   0x00000002
+#define D3DPRESENT_BACK_BUFFERS_MAX             3
+#define D3DSGR_NO_CALIBRATION                   0x00000000
+#define D3DSGR_CALIBRATE                        0x00000001
 
 #define _FACD3D  0x876
 #define MAKE_D3DHRESULT( code )                 MAKE_HRESULT( 1, _FACD3D, code )
diff --git a/include/d3d9types.h b/include/d3d9types.h
index bbb8fbd..3f23c70 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -24,9 +24,9 @@
 /*****************************************************************************
  * Direct 3D v9 #defines
  */
-#define D3DCLEAR_TARGET   0x00000001L
-#define D3DCLEAR_ZBUFFER  0x00000002L
-#define D3DCLEAR_STENCIL  0x00000004L
+#define D3DCLEAR_TARGET   0x00000001
+#define D3DCLEAR_ZBUFFER  0x00000002
+#define D3DCLEAR_STENCIL  0x00000004
 
 #define D3DCLIPPLANE0 (1 << 0)
 #define D3DCLIPPLANE1 (1 << 1)
@@ -42,19 +42,19 @@
 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
 
-#define D3DCS_LEFT                   0x001L
-#define D3DCS_RIGHT                  0x002L
-#define D3DCS_TOP                    0x004L
-#define D3DCS_BOTTOM                 0x008L
-#define D3DCS_FRONT                  0x010L
-#define D3DCS_BACK                   0x020L
-#define D3DCS_PLANE0                 0x040L
-#define D3DCS_PLANE1                 0x080L
-#define D3DCS_PLANE2                 0x100L
-#define D3DCS_PLANE3                 0x200L
-#define D3DCS_PLANE4                 0x400L
-#define D3DCS_PLANE5                 0x800L
-#define D3DCS_ALL                    0xFFFL
+#define D3DCS_LEFT                   0x001
+#define D3DCS_RIGHT                  0x002
+#define D3DCS_TOP                    0x004
+#define D3DCS_BOTTOM                 0x008
+#define D3DCS_FRONT                  0x010
+#define D3DCS_BACK                   0x020
+#define D3DCS_PLANE0                 0x040
+#define D3DCS_PLANE1                 0x080
+#define D3DCS_PLANE2                 0x100
+#define D3DCS_PLANE3                 0x200
+#define D3DCS_PLANE4                 0x400
+#define D3DCS_PLANE5                 0x800
+#define D3DCS_ALL                    0xFFF
 
 #define D3DFVF_TEXTUREFORMAT1 3
 #define D3DFVF_TEXTUREFORMAT2 0
@@ -81,7 +81,7 @@
 #define D3DCLIPPLANE5              (1 << 5)
 
 
-#define D3DRENDERSTATE_WRAPBIAS    128UL
+#define D3DRENDERSTATE_WRAPBIAS    128U
 
 /* MSDN has this in d3d9caps.h, but it should be here */
 #define D3DTSS_TCI_PASSTHRU                       0x00000
@@ -97,25 +97,25 @@
 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
 
-#define D3DUSAGE_RENDERTARGET       0x00000001L
-#define D3DUSAGE_DEPTHSTENCIL       0x00000002L
-#define D3DUSAGE_WRITEONLY          0x00000008L
-#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
-#define D3DUSAGE_DONOTCLIP          0x00000020L
-#define D3DUSAGE_POINTS             0x00000040L
-#define D3DUSAGE_RTPATCHES          0x00000080L
-#define D3DUSAGE_NPATCHES           0x00000100L
-#define D3DUSAGE_DYNAMIC            0x00000200L
-#define D3DUSAGE_AUTOGENMIPMAP      0x00000400L 
-#define D3DUSAGE_DMAP               0x00004000L
-
-#define D3DUSAGE_QUERY_FILTER                   0x00020000L
-#define D3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
-#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
-#define D3DUSAGE_QUERY_SRGBREAD                 0x00010000L
-#define D3DUSAGE_QUERY_SRGBWRITE                0x00040000L
-#define D3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
-#define D3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
+#define D3DUSAGE_RENDERTARGET       0x00000001
+#define D3DUSAGE_DEPTHSTENCIL       0x00000002
+#define D3DUSAGE_WRITEONLY          0x00000008
+#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010
+#define D3DUSAGE_DONOTCLIP          0x00000020
+#define D3DUSAGE_POINTS             0x00000040
+#define D3DUSAGE_RTPATCHES          0x00000080
+#define D3DUSAGE_NPATCHES           0x00000100
+#define D3DUSAGE_DYNAMIC            0x00000200
+#define D3DUSAGE_AUTOGENMIPMAP      0x00000400
+#define D3DUSAGE_DMAP               0x00004000
+
+#define D3DUSAGE_QUERY_FILTER                   0x00020000
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
+#define D3DUSAGE_QUERY_SRGBREAD                 0x00010000
+#define D3DUSAGE_QUERY_SRGBWRITE                0x00040000
+#define D3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000
+#define D3DUSAGE_QUERY_WRAPANDMIP               0x00200000
 
 #define D3DWRAP_U        1
 #define D3DWRAP_V        2
@@ -167,10 +167,10 @@
 #define D3DTA_COMPLEMENT        0x00000010
 #define D3DTA_ALPHAREPLICATE    0x00000020
 
-#define D3DCOLORWRITEENABLE_RED   (1L<<0)   
-#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
-#define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
-#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+#define D3DCOLORWRITEENABLE_RED   (1<<0)
+#define D3DCOLORWRITEENABLE_GREEN (1<<1)
+#define D3DCOLORWRITEENABLE_BLUE  (1<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1<<3)
 
 #define D3DPV_DONOTCOPYDATA         (1 << 0)
 
@@ -206,7 +206,7 @@
 #define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
 #define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
 
-#define D3DPRESENT_BACK_BUFFERS_MAX         3L
+#define D3DPRESENT_BACK_BUFFERS_MAX         3
 #define D3DPRESENT_RATE_DEFAULT             0x00000000
 
 /**************************** 
@@ -643,7 +643,7 @@ typedef enum _D3DBACKBUFFER_TYPE {
     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
 } D3DBACKBUFFER_TYPE;
 
-#define D3DPRESENT_BACK_BUFFER_MAX 3L
+#define D3DPRESENT_BACK_BUFFER_MAX 3
 
 typedef enum _D3DBASISTYPE {
    D3DBASIS_BEZIER        = 0,
-- 
1.7.6.4



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