[PATCH 5/5] wined3d: Make the buffer parameter to buffer_is_fully_dirty() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 31 13:48:15 CDT 2011
---
dlls/wined3d/buffer.c | 8 +++-----
1 files changed, 3 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 69c110a..c896394 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -81,16 +81,14 @@ static BOOL buffer_is_dirty(const struct wined3d_buffer *buffer)
return !!buffer->modified_areas;
}
-static inline BOOL buffer_is_fully_dirty(struct wined3d_buffer *This)
+static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
{
unsigned int i;
- for(i = 0; i < This->modified_areas; i++)
+ for (i = 0; i < buffer->modified_areas; ++i)
{
- if (!This->maps[i].offset && This->maps[i].size == This->resource.size)
- {
+ if (!buffer->maps[i].offset && buffer->maps[i].size == buffer->resource.size)
return TRUE;
- }
}
return FALSE;
}
--
1.7.3.4
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