[PATCH 4/4] wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 5 14:15:54 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b7bb19f..2660ee8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2437,7 +2437,7 @@ HRESULT CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device
return WINED3D_OK;
}
-INT CDECL wined3d_device_get_base_vertex_index(struct wined3d_device *device)
+INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)
{
TRACE("device %p.\n", device);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 223812b..c9f9edf 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2207,7 +2207,7 @@ void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *devic
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
-INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
+INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
--
1.7.3.4
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