[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_viewport() const.

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 6 12:19:51 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2660ee8..16faace 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2465,7 +2465,7 @@ HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const W
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_viewport(struct wined3d_device *device, WINED3DVIEWPORT *viewport)
+HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport)
 {
     TRACE("device %p, viewport %p.\n", device, viewport);
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c9f9edf..23e88d1 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2265,7 +2265,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
 HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration);
 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_viewport(struct wined3d_device *device, WINED3DVIEWPORT *viewport);
+HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
 HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
-- 
1.7.3.4




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