[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_sampler_state() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 7 13:22:00 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4a8b5c6..1b722f5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2550,7 +2550,7 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_sampler_state(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value)
{
TRACE("device %p, sampler_idx %u, state %s, value %p.\n",
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2039398..ddf6561 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2243,7 +2243,7 @@ HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *dev
WINED3DRENDERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target);
-HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
--
1.7.3.4
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