wined3d: Remove dead code (and variable) from wined3d_surface_flip. wined3d_surface_flip.
Gerald Pfeifer
gerald at pfeifer.com
Wed Sep 7 17:38:52 CDT 2011
Henri's work to implement wined3d_surface_flip() as a blit actually
opened the opportunity for another simplification per the patch below.
Gerald
---
dlls/wined3d/surface.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 633517d..0bd24fc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3767,8 +3767,6 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags)
{
- struct wined3d_swapchain *swapchain;
-
TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags);
if (flags)
@@ -3787,7 +3785,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
ERR("Flipped surface is not on a swapchain.\n");
return WINEDDERR_NOTFLIPPABLE;
}
- swapchain = surface->container.u.swapchain;
/* Flipping is only supported on render targets and overlays. */
if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
--
1.7.6
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