[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_vertex_declaration() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 8 16:50:38 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ac609fd..1ee1fac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2636,7 +2636,7 @@ HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *devic
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration)
 {
     TRACE("device %p, declaration %p.\n", device, declaration);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b05acae..fddac2c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2262,7 +2262,7 @@ HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *de
         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
         WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
-HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration);
 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
-- 
1.7.3.4




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