[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 8 16:50:39 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ee1fac..e1cb38f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2683,7 +2683,7 @@ HRESULT CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, st
return WINED3D_OK;
}
-struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(struct wined3d_device *device)
+struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
{
struct wined3d_shader *shader;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fddac2c..ed03929 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2264,7 +2264,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
-struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
+struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
--
1.7.3.4
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