[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_vs_consts_b() const.
Henri Verbeet
hverbeet at codeweavers.com
Sun Sep 11 15:25:41 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e1cb38f..4caac23 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2722,7 +2722,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_vs_consts_b(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count)
{
UINT count = min(bool_count, MAX_CONST_B - start_register);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index ed03929..08b6462 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2266,7 +2266,7 @@ HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_devic
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
-HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
--
1.7.3.4
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