[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_ps_consts_i() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 14 13:17:32 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0bcdf8d..ed43810 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3160,7 +3160,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_ps_consts_i(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
         UINT start_register, int *constants, UINT vector4i_count)
 {
     UINT count = min(vector4i_count, MAX_CONST_I - start_register);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f439f73..6c31e14 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2235,7 +2235,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *devi
         UINT start_register, BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
         UINT start_register, float *constants, UINT vector4f_count);
-HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
         UINT start_register, int *constants, UINT vector4i_count);
 HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
         UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
-- 
1.7.3.4




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