[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_back_buffer() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 19 14:50:27 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6d6f85d..f598ea3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3886,7 +3886,7 @@ HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
+HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer)
{
struct wined3d_swapchain *swapchain;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3edbfde..a6071ea 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
+HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
--
1.7.3.4
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