d3d10: Mark a fall-through in a switch statement

Andrew Talbot andrew.talbot at talbotville.com
Sat Sep 24 10:28:32 CDT 2011


Changelog:
    d3d10: Mark a fall-through in a switch statement.

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 9076b0a..af792d4 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
 
             case D3D10_DRIVER_TYPE_NULL:
                 FIXME("NULL device not implemented, falling back to refrast\n");
+                /* fall through, for now */
             case D3D10_DRIVER_TYPE_REFERENCE:
             {
                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");



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