[PATCH] d3dx9_36: avoid using fabsf/fmaxf

Austin English austinenglish at gmail.com
Wed Sep 28 17:01:26 CDT 2011


On Wed, Sep 28, 2011 at 01:51, Natanael Copa <ncopa at alpinelinux.org> wrote:
> This fixes compiling on Alpine Linux and other uClibc based distros.
>
> This is related bug 28247 and commit 4cddd5ffdf0c568445365c6c62e7788d7dbbca7d
> ---
>  dlls/d3dx9_36/tests/mesh.c |   14 +++++++-------
>  1 files changed, 7 insertions(+), 7 deletions(-)
>
> diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
> index 6a78e64..c09607f 100644
> --- a/dlls/d3dx9_36/tests/mesh.c
> +++ b/dlls/d3dx9_36/tests/mesh.c
> @@ -6160,7 +6160,7 @@ static void check_vertex_components(int line, int mesh_number, int vertex_number
>             {
>                 FLOAT *got = (FLOAT*)(got_ptr + decl_ptr->Offset);
>                 FLOAT *exp = (FLOAT*)(exp_ptr + decl_ptr->Offset);
> -                FLOAT diff = fabsf(*got - *exp);
> +                FLOAT diff = abs(*got - *exp);
>                 ok_(__FILE__,line)(diff <= FLT_EPSILON, "Mesh %d: Got %f for vertex %d %s, expected %f.\n",
>                     mesh_number, *got, vertex_number, usage_strings[decl_ptr->Usage], *exp);
>                 break;
> @@ -6169,7 +6169,7 @@ static void check_vertex_components(int line, int mesh_number, int vertex_number
>             {
>                 D3DXVECTOR2 *got = (D3DXVECTOR2*)(got_ptr + decl_ptr->Offset);
>                 D3DXVECTOR2 *exp = (D3DXVECTOR2*)(exp_ptr + decl_ptr->Offset);
> -                FLOAT diff = fmaxf(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
> +                FLOAT diff = max(abs(got->x - exp->x), abs(got->y - exp->y));
>                 ok_(__FILE__,line)(diff <= FLT_EPSILON, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n",
>                     mesh_number, got->x, got->y, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y);
>                 break;
> @@ -6178,8 +6178,8 @@ static void check_vertex_components(int line, int mesh_number, int vertex_number
>             {
>                 D3DXVECTOR3 *got = (D3DXVECTOR3*)(got_ptr + decl_ptr->Offset);
>                 D3DXVECTOR3 *exp = (D3DXVECTOR3*)(exp_ptr + decl_ptr->Offset);
> -                FLOAT diff = fmaxf(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
> -                diff = fmaxf(diff, fabsf(got->z - exp->z));
> +                FLOAT diff = max(abs(got->x - exp->x), abs(got->y - exp->y));
> +                diff = max(diff, abs(got->z - exp->z));
>                 ok_(__FILE__,line)(diff <= FLT_EPSILON, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n",
>                     mesh_number, got->x, got->y, got->z, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z);
>                 break;
> @@ -6188,9 +6188,9 @@ static void check_vertex_components(int line, int mesh_number, int vertex_number
>             {
>                 D3DXVECTOR4 *got = (D3DXVECTOR4*)(got_ptr + decl_ptr->Offset);
>                 D3DXVECTOR4 *exp = (D3DXVECTOR4*)(exp_ptr + decl_ptr->Offset);
> -                FLOAT diff = fmaxf(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
> -                diff = fmaxf(diff, fabsf(got->z - exp->z));
> -                diff = fmaxf(diff, fabsf(got->w - exp->w));
> +                FLOAT diff = max(abs(got->x - exp->x), abs(got->y - exp->y));
> +                diff = max(diff, abs(got->z - exp->z));
> +                diff = max(diff, abs(got->w - exp->w));
>                 ok_(__FILE__,line)(diff <= FLT_EPSILON, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n",
>                     mesh_number, got->x, got->y, got->z, got->w, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z, got->w);
>                 break;
> --
> 1.7.6.1

fmaxf was already removed in
http://source.winehq.org/git/wine.git/commitdiff/49064869595a8d0c97a79055eb1a2b1128c2c7b7

-- 
-Austin



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