gdi32: Mark a fall-through in a switch statement
Andrew Talbot
andrew.talbot at talbotville.com
Thu Sep 29 16:16:14 CDT 2011
Changelog:
gdi32: Mark a fall-through in a switch statement.
diff --git a/dlls/gdi32/path.c b/dlls/gdi32/path.c
index 3c8b6ea..277d167 100644
--- a/dlls/gdi32/path.c
+++ b/dlls/gdi32/path.c
@@ -1826,6 +1826,7 @@ static BOOL PATH_WidenPath(DC *dc)
pStrokes[numStrokes - 1] = HeapAlloc(GetProcessHeap(), 0, sizeof(GdiPath));
PATH_InitGdiPath(pStrokes[numStrokes - 1]);
pStrokes[numStrokes - 1]->state = PATH_Open;
+ /* fall through */
case PT_LINETO:
case (PT_LINETO | PT_CLOSEFIGURE):
point.x = pPath->pPoints[i].x;
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