[PATCH 2/5] wined3d: Enable "AlwaysOffscreen" by default.
Henri Verbeet
hverbeet at codeweavers.com
Wed Apr 4 13:37:21 CDT 2012
---
dlls/wined3d/wined3d_main.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index ad7a5fc..667b3ad 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -86,7 +86,7 @@ struct wined3d_settings wined3d_settings =
NULL, /* No wine logo by default */
TRUE, /* Multisampling enabled by default. */
FALSE, /* No strict draw ordering. */
- FALSE, /* Try to render onscreen by default. */
+ TRUE, /* Don't try to render onscreen by default. */
};
/* Do not call while under the GL lock. */
@@ -337,10 +337,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
wined3d_settings.strict_draw_ordering = TRUE;
}
if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
- && !strcmp(buffer,"enabled"))
+ && !strcmp(buffer,"disabled"))
{
- TRACE("Always rendering backbuffers offscreen.\n");
- wined3d_settings.always_offscreen = TRUE;
+ TRACE("Not always rendering backbuffers offscreen.\n");
+ wined3d_settings.always_offscreen = FALSE;
}
}
if (wined3d_settings.vs_mode == VS_HW)
--
1.7.3.4
More information about the wine-patches
mailing list