[PATCH 2/5] wined3d: Enable "AlwaysOffscreen" by default.

Henri Verbeet hverbeet at codeweavers.com
Wed Apr 4 13:37:21 CDT 2012


---
 dlls/wined3d/wined3d_main.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index ad7a5fc..667b3ad 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -86,7 +86,7 @@ struct wined3d_settings wined3d_settings =
     NULL,           /* No wine logo by default */
     TRUE,           /* Multisampling enabled by default. */
     FALSE,          /* No strict draw ordering. */
-    FALSE,          /* Try to render onscreen by default. */
+    TRUE,           /* Don't try to render onscreen by default. */
 };
 
 /* Do not call while under the GL lock. */
@@ -337,10 +337,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
             wined3d_settings.strict_draw_ordering = TRUE;
         }
         if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
-                && !strcmp(buffer,"enabled"))
+                && !strcmp(buffer,"disabled"))
         {
-            TRACE("Always rendering backbuffers offscreen.\n");
-            wined3d_settings.always_offscreen = TRUE;
+            TRACE("Not always rendering backbuffers offscreen.\n");
+            wined3d_settings.always_offscreen = FALSE;
         }
     }
     if (wined3d_settings.vs_mode == VS_HW)
-- 
1.7.3.4




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