[PATCH 4/5] d3d8: Get rid of IDirect3DVolumeTexture8Impl.

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 17 13:49:14 CDT 2012


---
 dlls/d3d8/d3d8_private.h  |   18 +----
 dlls/d3d8/device.c        |    4 +-
 dlls/d3d8/volumetexture.c |  196 +++++++++++++++++++++-----------------------
 3 files changed, 97 insertions(+), 121 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 7ba4a5d..49f2bdd 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -101,7 +101,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
 
 /* Direct3D8 Interfaces: */
 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
-typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
 typedef struct IDirect3D8Impl IDirect3D8Impl;
 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
@@ -323,22 +322,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *dev
 HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
 
-/* ----------------------- */
-/* IDirect3DVolumeTexture8 */
-/* ----------------------- */
-
-/*****************************************************************************
- * IDirect3DVolumeTexture8 implementation structure
- */
-struct IDirect3DVolumeTexture8Impl
-{
-    IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
-    LONG ref;
-    struct wined3d_texture *wined3d_texture;
-    IDirect3DDevice8 *parentDevice;
-};
-
-HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
 
 struct d3d8_vertex_declaration
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 5cdaef2..d0c85ec 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -717,7 +717,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
 {
     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
-    IDirect3DVolumeTexture8Impl *object;
+    struct d3d8_texture *object;
     HRESULT hr;
 
     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
@@ -739,7 +739,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
     }
 
     TRACE("Created volume texture %p.\n", object);
-    *texture = &object->IDirect3DVolumeTexture8_iface;
+    *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
 
     return D3D_OK;
 }
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index 3d51734..caa311c 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -23,15 +23,14 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
-static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
+static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
 {
-    return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
+    return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
-        REFIID riid, void **ppobj)
+static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
 {
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
 
     if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@@ -39,63 +38,62 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolume
             || IsEqualGUID(riid, &IID_IUnknown))
     {
         IUnknown_AddRef(iface);
-        *ppobj = iface;
+        *out = iface;
         return S_OK;
     }
 
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
-    *ppobj = NULL;
+    *out = NULL;
     return E_NOINTERFACE;
 }
 
-static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
+static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
-    ULONG ref = InterlockedIncrement(&This->ref);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    ULONG ref = InterlockedIncrement(&texture->refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
-        IDirect3DDevice8_AddRef(This->parentDevice);
+        IDirect3DDevice8_AddRef(texture->parent_device);
         wined3d_mutex_lock();
-        wined3d_texture_incref(This->wined3d_texture);
+        wined3d_texture_incref(texture->wined3d_texture);
         wined3d_mutex_unlock();
     }
 
     return ref;
 }
 
-static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
+static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
-    ULONG ref = InterlockedDecrement(&This->ref);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    ULONG ref = InterlockedDecrement(&texture->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
-    if (ref == 0) {
-        IDirect3DDevice8 *parentDevice = This->parentDevice;
+    if (!ref)
+    {
+        IDirect3DDevice8 *parent_device = texture->parent_device;
 
         wined3d_mutex_lock();
-        wined3d_texture_decref(This->wined3d_texture);
+        wined3d_texture_decref(texture->wined3d_texture);
         wined3d_mutex_unlock();
 
         /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(parentDevice);
+        IDirect3DDevice8_Release(parent_device);
     }
     return ref;
 }
 
-/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
-        IDirect3DDevice8 **device)
+static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
-    *device = This->parentDevice;
+    *device = texture->parent_device;
     IDirect3DDevice8_AddRef(*device);
 
     TRACE("Returning device %p.\n", *device);
@@ -103,153 +101,149 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTextu
     return D3D_OK;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
-        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
+static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
+            iface, debugstr_guid(guid), data, data_size, flags);
 
     wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(This->wined3d_texture);
-    hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
     wined3d_mutex_unlock();
 
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
-        REFGUID refguid, void *pData, DWORD *pSizeOfData)
+static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(refguid), pData, pSizeOfData);
+            iface, debugstr_guid(guid), data, data_size);
 
     wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(This->wined3d_texture);
-    hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
     wined3d_mutex_unlock();
 
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
-        REFGUID refguid)
+static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
     wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(This->wined3d_texture);
-    hr = wined3d_resource_free_private_data(resource, refguid);
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_free_private_data(resource, guid);
     wined3d_mutex_unlock();
 
     return hr;
 }
 
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
-        DWORD PriorityNew)
+static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     DWORD ret;
 
-    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
+    TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
+    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
     wined3d_mutex_unlock();
 
     return ret;
 }
 
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
+static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     DWORD ret;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    ret = wined3d_texture_get_priority(This->wined3d_texture);
+    ret = wined3d_texture_get_priority(texture->wined3d_texture);
     wined3d_mutex_unlock();
 
     return ret;
 }
 
-static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
+static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_texture_preload(This->wined3d_texture);
+    wined3d_texture_preload(texture->wined3d_texture);
     wined3d_mutex_unlock();
 }
 
-static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
+static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
 {
     TRACE("iface %p.\n", iface);
 
     return D3DRTYPE_VOLUMETEXTURE;
 }
 
-/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
+static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     DWORD ret;
 
-    TRACE("iface %p, lod %u.\n", iface, LODNew);
+    TRACE("iface %p, lod %u.\n", iface, lod);
 
     wined3d_mutex_lock();
-    ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
+    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
     wined3d_mutex_unlock();
 
     return ret;
 }
 
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
+static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     DWORD ret;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    ret = wined3d_texture_get_lod(This->wined3d_texture);
+    ret = wined3d_texture_get_lod(texture->wined3d_texture);
     wined3d_mutex_unlock();
 
     return ret;
 }
 
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
+static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
 {
-    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     DWORD ret;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    ret = wined3d_texture_get_level_count(This->wined3d_texture);
+    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
     wined3d_mutex_unlock();
 
     return ret;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
-        UINT level, D3DVOLUME_DESC *desc)
+static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
 {
-    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *sub_resource;
     HRESULT hr = D3D_OK;
 
@@ -277,10 +271,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
+static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
         UINT level, IDirect3DVolume8 **volume)
 {
-    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *sub_resource;
 
     TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
@@ -299,10 +293,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolume
     return D3D_OK;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
+static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
         UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
 {
-    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *sub_resource;
     HRESULT hr;
 
@@ -320,10 +314,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
-        UINT level)
+static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
 {
-    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *sub_resource;
     HRESULT hr;
 
@@ -339,10 +332,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTextu
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
-        const D3DBOX *dirty_box)
+static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
 {
-    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     HRESULT hr;
 
     TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
@@ -357,28 +349,28 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTex
 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
 {
     /* IUnknown */
-    IDirect3DVolumeTexture8Impl_QueryInterface,
-    IDirect3DVolumeTexture8Impl_AddRef,
-    IDirect3DVolumeTexture8Impl_Release,
+    d3d8_texture_3d_QueryInterface,
+    d3d8_texture_3d_AddRef,
+    d3d8_texture_3d_Release,
     /* IDirect3DResource8 */
-    IDirect3DVolumeTexture8Impl_GetDevice,
-    IDirect3DVolumeTexture8Impl_SetPrivateData,
-    IDirect3DVolumeTexture8Impl_GetPrivateData,
-    IDirect3DVolumeTexture8Impl_FreePrivateData,
-    IDirect3DVolumeTexture8Impl_SetPriority,
-    IDirect3DVolumeTexture8Impl_GetPriority,
-    IDirect3DVolumeTexture8Impl_PreLoad,
-    IDirect3DVolumeTexture8Impl_GetType,
+    d3d8_texture_3d_GetDevice,
+    d3d8_texture_3d_SetPrivateData,
+    d3d8_texture_3d_GetPrivateData,
+    d3d8_texture_3d_FreePrivateData,
+    d3d8_texture_3d_SetPriority,
+    d3d8_texture_3d_GetPriority,
+    d3d8_texture_3d_PreLoad,
+    d3d8_texture_3d_GetType,
     /* IDirect3DBaseTexture8 */
-    IDirect3DVolumeTexture8Impl_SetLOD,
-    IDirect3DVolumeTexture8Impl_GetLOD,
-    IDirect3DVolumeTexture8Impl_GetLevelCount,
+    d3d8_texture_3d_SetLOD,
+    d3d8_texture_3d_GetLOD,
+    d3d8_texture_3d_GetLevelCount,
     /* IDirect3DVolumeTexture8 */
-    IDirect3DVolumeTexture8Impl_GetLevelDesc,
-    IDirect3DVolumeTexture8Impl_GetVolumeLevel,
-    IDirect3DVolumeTexture8Impl_LockBox,
-    IDirect3DVolumeTexture8Impl_UnlockBox,
-    IDirect3DVolumeTexture8Impl_AddDirtyBox
+    d3d8_texture_3d_GetLevelDesc,
+    d3d8_texture_3d_GetVolumeLevel,
+    d3d8_texture_3d_LockBox,
+    d3d8_texture_3d_UnlockBox,
+    d3d8_texture_3d_AddDirtyBox
 };
 
 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
@@ -391,13 +383,13 @@ static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
     volumetexture_wined3d_object_destroyed,
 };
 
-HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
     HRESULT hr;
 
-    texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
-    texture->ref = 1;
+    texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
+    texture->refcount = 1;
 
     wined3d_mutex_lock();
     hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
@@ -410,8 +402,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice
         return hr;
     }
 
-    texture->parentDevice = &device->IDirect3DDevice8_iface;
-    IDirect3DDevice8_AddRef(texture->parentDevice);
+    texture->parent_device = &device->IDirect3DDevice8_iface;
+    IDirect3DDevice8_AddRef(texture->parent_device);
 
     return D3D_OK;
 }
-- 
1.7.3.4




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