[PATCH 3/5] d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 17 13:49:13 CDT 2012


---
 dlls/d3d8/texture.c |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 3f9339e..877c518 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -323,6 +323,7 @@ static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT
 {
     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
     struct wined3d_resource *sub_resource;
+    IDirect3DSurface8Impl *surface_impl;
     HRESULT hr;
 
     TRACE("iface %p, level %u.\n", iface, level);
@@ -331,7 +332,10 @@ static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT
     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
         hr = D3DERR_INVALIDCALL;
     else
-        hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
+    {
+        surface_impl = wined3d_resource_get_parent(sub_resource);
+        hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
+    }
     wined3d_mutex_unlock();
 
     return hr;
-- 
1.7.3.4




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