[PATCH 2/5] d3d8: Use the surface implementation pointer in reset_enum_callback().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 19 13:44:57 CDT 2012
---
dlls/d3d8/device.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index ea2ce17..36296d2 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -535,7 +535,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
wined3d_resource_get_desc(resource, &desc);
if (desc.pool == WINED3D_POOL_DEFAULT)
{
- IDirect3DSurface8 *surface;
+ IDirect3DSurface8Impl *surface;
if (desc.resource_type != WINED3D_RTYPE_SURFACE)
{
@@ -544,9 +544,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
}
surface = wined3d_resource_get_parent(resource);
-
- IDirect3DSurface8_AddRef(surface);
- if (IDirect3DSurface8_Release(surface))
+ if (surface->ref)
{
WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
return D3DERR_DEVICELOST;
--
1.7.3.4
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