[PATCH 3/5] d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 19 13:44:58 CDT 2012
---
dlls/d3d8/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 36296d2..0a0e35d 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -619,6 +619,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
struct wined3d_surface *wined3d_surface = NULL;
+ IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
@@ -629,7 +630,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface
BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
{
- *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
+ surface_impl = wined3d_surface_get_parent(wined3d_surface);
+ *ppBackBuffer = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*ppBackBuffer);
wined3d_surface_decref(wined3d_surface);
}
--
1.7.3.4
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