d3drm/tests: Make object_load_callback() static.
Francois Gouget
fgouget at free.fr
Fri Apr 20 01:39:47 CDT 2012
---
dlls/d3drm/tests/d3drm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 91e1c76..36ae19d 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -613,7 +613,7 @@ static const GUID* refiids[] =
&IID_IDirect3DRMFrame
};
-void __cdecl object_load_callback(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg)
+static void __cdecl object_load_callback(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg)
{
ok(object != NULL, "Arg 1 should not be null\n");
ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 should is incorrect\n");
--
1.7.9.5
More information about the wine-patches
mailing list