[PATCH 2/5] d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().

Henri Verbeet hverbeet at codeweavers.com
Sun Apr 22 15:47:41 CDT 2012


---
 dlls/d3d8/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e10c83c..d50acd5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1172,6 +1172,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
 {
     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
     struct wined3d_surface *wined3d_surface;
+    IDirect3DSurface8Impl *surface_impl;
     HRESULT hr;
 
     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
@@ -1184,7 +1185,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
     if (SUCCEEDED(hr))
     {
-        *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
+        surface_impl = wined3d_surface_get_parent(wined3d_surface);
+        *ppZStencilSurface = &surface_impl->IDirect3DSurface8_iface;
         IDirect3DSurface8_AddRef(*ppZStencilSurface);
         wined3d_surface_decref(wined3d_surface);
     }
-- 
1.7.3.4




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