[PATCH 3/5] d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_GetCubeMapSurface().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 30 14:30:19 CDT 2012
---
dlls/d3d9/texture.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index bc39ed2..0a1212b 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -740,6 +740,7 @@ static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DSurface9Impl *surface_impl;
UINT sub_resource_idx;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
@@ -752,7 +753,8 @@ static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
return D3DERR_INVALIDCALL;
}
- *surface = wined3d_resource_get_parent(sub_resource);
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ *surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
--
1.7.3.4
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