[4/6] d3dx9: Implement ID3DXConstantTable::SetDefaults.

Józef Kucia joseph.kucia at gmail.com
Tue Aug 14 04:42:33 CDT 2012


---
 dlls/d3dx9_36/shader.c |   18 ++++++++++++++++--
 1 files changed, 16 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 0dcb3a1..728bff2 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -905,10 +905,24 @@ static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 devi
 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
 {
     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
+    UINT i;
 
-    FIXME("(%p)->(%p): stub\n", This, device);
+    TRACE("(%p)->(%p)\n", This, device);
 
-    return E_NOTIMPL;
+    if (!device)
+        return D3DERR_INVALIDCALL;
+
+    for (i = 0; i < This->desc.Constants; i++)
+    {
+        D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
+
+        if (!desc->DefaultValue)
+            continue;
+
+        set_float_shader_constant(This, device, desc->RegisterIndex, desc->DefaultValue, desc->RegisterCount);
+    }
+
+    return D3D_OK;
 }
 
 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
-- 
1.7.8.6




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