[7/7] d3dx9: Fix ID3DXConstantTable::SetMatrix.

Józef Kucia joseph.kucia at gmail.com
Thu Aug 16 10:21:23 CDT 2012


---
 dlls/d3dx9_36/shader.c       |   36 ++----------------------------------
 dlls/d3dx9_36/tests/shader.c |   12 ++++++------
 2 files changed, 8 insertions(+), 40 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 900459e..9482518 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1178,7 +1178,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface
 
     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
 
-    return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
+    return set_matrix_array(iface, device, constant, matrix, 1, D3DXPT_FLOAT, 4, 4);
 }
 
 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
@@ -1186,41 +1186,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
 {
     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
 
-    D3DXCONSTANT_DESC desc;
-    HRESULT hr;
-    UINT i, desc_count = 1;
-    D3DXMATRIX temp;
-
     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
 
-    hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
-    if (FAILED(hr))
-    {
-        TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
-        return D3DERR_INVALIDCALL;
-    }
-
-    switch (desc.RegisterSet)
-    {
-        case D3DXRS_FLOAT4:
-            /* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access
-               registers we're not supposed to */
-            for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++)
-            {
-                if (desc.Class == D3DXPC_MATRIX_ROWS)
-                    temp = matrix[i];
-                else
-                    D3DXMatrixTranspose(&temp, &matrix[i]);
-
-                set_float_shader_constant(This, device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
-            }
-            break;
-        default:
-            FIXME("Handle other register sets\n");
-            return E_NOTIMPL;
-    }
-
-    return D3D_OK;
+    return set_matrix_array(iface, device, constant, matrix, count, D3DXPT_FLOAT, 4, 4);
 }
 
 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 18636d9..8bfea43 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -674,7 +674,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
             (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
             "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
             out[0], out[1], out[2], out[3],
             S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
@@ -700,7 +700,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
     ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
             && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
             && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
             "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
@@ -716,7 +716,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
     ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
             && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
             "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
             "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
@@ -725,7 +725,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
             S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
             && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
             "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
             "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
@@ -734,7 +734,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
             S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
             && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
             && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
             "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
@@ -745,7 +745,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
             S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
 
     IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
-    todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
             && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
             && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
             "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
-- 
1.7.8.6




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