[7/7] d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.

Józef Kucia joseph.kucia at gmail.com
Mon Aug 20 10:10:24 CDT 2012


---
 dlls/d3dx9_36/shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index a3fd52e..4e335f4 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1358,9 +1358,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3D
 {
     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
 
-    FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
+    TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
 
-    return E_NOTIMPL;
+    return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS);
 }
 
 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
-- 
1.7.8.6




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