[7/7] d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray. (try 2)

Józef Kucia joseph.kucia at gmail.com
Tue Aug 21 07:52:20 CDT 2012


try 2: Add more tests.
---
 dlls/d3dx9_36/shader.c       |   23 ++++++++++++++-----
 dlls/d3dx9_36/tests/shader.c |   50 ++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 67 insertions(+), 6 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 621eb88..b1a8c17 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1138,10 +1138,21 @@ static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevi
     else if (desc.Class == D3DXPC_VECTOR)
     {
         registers_per_matrix = 1;
-        column_offset = 1;
-        row_offset = 4;
-        num_rows = desc.Rows;
-        num_columns = desc.Columns;
+
+        if (class == D3DXPC_MATRIX_ROWS)
+        {
+            column_offset = 1;
+            row_offset = 4;
+            num_rows = desc.Rows;
+            num_columns = desc.Columns;
+        }
+        else
+        {
+            column_offset = 4;
+            row_offset = 1;
+            num_rows = desc.Columns;
+            num_columns = desc.Rows;
+        }
     }
     else
     {
@@ -1366,9 +1377,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3D
 {
     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
 
-    FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
+    TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
 
-    return E_NOTIMPL;
+    return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS);
 }
 
 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 5a58370..e049daf 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -734,6 +734,27 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
             out[0], out[1], out[2], out[3],
             U(S(mvp))._11, U(S(mvp))._12, U(S(mvp))._13, U(S(mvp))._14);
 
+    memset(out, 0, sizeof(out));
+    IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
+    res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f", matrix_pointer, 1);
+    ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f: got %#x\n", res);
+
+    IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
+    ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
+            "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, "
+            "got %f, should be %f\n",
+            out[0], U(S(mvp))._11);
+
+    res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f4", matrix_pointer, 1);
+    ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f4: got %#x\n", res);
+
+    IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
+    ok(out[0] == U(S(mvp))._11 && out[1] == U(S(mvp))._21 && out[2] == U(S(mvp))._31 && out[3] == U(S(mvp))._41,
+            "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, "
+            "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
+            out[0], out[1], out[2], out[3],
+            U(S(mvp))._11, U(S(mvp))._21, U(S(mvp))._31, U(S(mvp))._41);
+
     refcnt = ID3DXConstantTable_Release(ctable);
     ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
 }
@@ -927,6 +948,35 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
             S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
             S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
 
+    /* SetMatrixTransposePointerArray */
+    res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "c2x3", matrix_pointer, 1);
+    ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable c2x3: got %#x\n", res);
+
+    res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "r2x3", matrix_pointer, 1);
+    ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable r2x3: got %#x\n", res);
+
+    IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
+            && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
+            && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
+            "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
+            "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
+            out[0], out[1], out[2], out[3],
+            out[4], out[5], out[6], out[7],
+            out[8], out[9], out[10], out[11],
+            S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
+            S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
+            S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
+
+    IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
+    ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
+            && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
+            "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
+            "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
+            out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
+            S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
+            S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
+
     ID3DXConstantTable_Release(ctable);
 }
 
-- 
1.7.8.6




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