[7/7] d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray. (try 2)
Józef Kucia
joseph.kucia at gmail.com
Tue Aug 21 07:52:20 CDT 2012
try 2: Add more tests.
---
dlls/d3dx9_36/shader.c | 23 ++++++++++++++-----
dlls/d3dx9_36/tests/shader.c | 50 ++++++++++++++++++++++++++++++++++++++++++
2 files changed, 67 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 621eb88..b1a8c17 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1138,10 +1138,21 @@ static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevi
else if (desc.Class == D3DXPC_VECTOR)
{
registers_per_matrix = 1;
- column_offset = 1;
- row_offset = 4;
- num_rows = desc.Rows;
- num_columns = desc.Columns;
+
+ if (class == D3DXPC_MATRIX_ROWS)
+ {
+ column_offset = 1;
+ row_offset = 4;
+ num_rows = desc.Rows;
+ num_columns = desc.Columns;
+ }
+ else
+ {
+ column_offset = 4;
+ row_offset = 1;
+ num_rows = desc.Columns;
+ num_columns = desc.Rows;
+ }
}
else
{
@@ -1366,9 +1377,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3D
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
- FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
+ TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
- return E_NOTIMPL;
+ return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS);
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 5a58370..e049daf 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -734,6 +734,27 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
out[0], out[1], out[2], out[3],
U(S(mvp))._11, U(S(mvp))._12, U(S(mvp))._13, U(S(mvp))._14);
+ memset(out, 0, sizeof(out));
+ IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
+ res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f", matrix_pointer, 1);
+ ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f: got %#x\n", res);
+
+ IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
+ ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
+ "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, "
+ "got %f, should be %f\n",
+ out[0], U(S(mvp))._11);
+
+ res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f4", matrix_pointer, 1);
+ ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f4: got %#x\n", res);
+
+ IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
+ ok(out[0] == U(S(mvp))._11 && out[1] == U(S(mvp))._21 && out[2] == U(S(mvp))._31 && out[3] == U(S(mvp))._41,
+ "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, "
+ "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
+ out[0], out[1], out[2], out[3],
+ U(S(mvp))._11, U(S(mvp))._21, U(S(mvp))._31, U(S(mvp))._41);
+
refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
}
@@ -927,6 +948,35 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
+ /* SetMatrixTransposePointerArray */
+ res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "c2x3", matrix_pointer, 1);
+ ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable c2x3: got %#x\n", res);
+
+ res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "r2x3", matrix_pointer, 1);
+ ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable r2x3: got %#x\n", res);
+
+ IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
+ ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
+ && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
+ && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
+ "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
+ "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
+ out[0], out[1], out[2], out[3],
+ out[4], out[5], out[6], out[7],
+ out[8], out[9], out[10], out[11],
+ S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
+ S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
+ S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
+
+ IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
+ ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
+ && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
+ "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
+ "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
+ out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
+ S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
+ S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
+
ID3DXConstantTable_Release(ctable);
}
--
1.7.8.6
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