[PATCH 3/5] wined3d: Test the correct program for native limits

Stefan Dösinger stefan at codeweavers.com
Wed Dec 5 02:01:35 CST 2012


---
 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 45e725c..ee7762d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4315,7 +4315,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
     {
         GLint native;
 
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
+        GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
         checkGLcall("glGetProgramivARB()");
         if (!native) WARN("Program exceeds native resource limits.\n");
 
-- 
1.7.8.6




More information about the wine-patches mailing list