[PATCH 3/5] wined3d: Test the correct program for native limits
Stefan Dösinger
stefan at codeweavers.com
Wed Dec 5 02:01:35 CST 2012
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 45e725c..ee7762d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4315,7 +4315,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
{
GLint native;
- GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
+ GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
--
1.7.8.6
More information about the wine-patches
mailing list